HLOD dialog is reporting a fatal error while trying to build HLODs

UE - World Creation - Worldbuilding Tools - HLOD - May 11, 2022

Does not reproduce in //UE5/Main CL 20075312 HLOD dialog is reporting a fatal error while trying to build HLODs in a level with a particular blueprint the user created. HLODs build with out the blu ...

High Res Screenshot Tool Scene Color rendering washed out as EXR

UE - Graphics Features - Dec 8, 2015

When rendering out the Buffer Visualization Targets with the HDR setting on, the resulting Scene Color EXR is rendering significantly washed out compared to the Buffer Viz. in the Editor and if comp ...

Critical Errors when replacing references of blueprints

Tools - Mar 26, 2015

If an instance of a blueprint is in the scene selecting it and another blueprint and choosing the option to Replace references of the one in scene with the other will cause Critical Failure errors. ...

Re-importing animations from .fbx created in blender stops animation from correctly animating

OLD - Anim - Feb 4, 2016

Re-importing animations from .fbx created in blender stops animation from correctly animating. ...

Render Target as Material Image in UMG is Clipped when setting Fullscreen in Standalone (Alt+Enter)

UE - Editor - UI Systems - Jun 1, 2015

Render Target Material is clipped as an Image within UMG when attempting to set to fullscreen while playing in Standalone mode. The interesting thing I noticed about this bug is that the issue is n ...

Actors with Net Load On Client disabled still appear on Clients when Use Single Process is disabled

UE - Networking - Aug 3, 2015

Actors with Net Load On Client disabled still appear on Clients when Use Single Process is disabled. Does NOT occur in packaged projects. Test project included. Set Use Single Process to false in E ...

Live: Copy & Pasting ForEachLoops will cause them to retain information from the original

UE - Gameplay - Blueprint - Nov 3, 2014

If the user copies and then pastes a For Each Loop the loop will retain previous data such as the array type and will cause compiling errors. ...

Get Blackboard Value with null input causes crash

UE - Gameplay - Blueprint - Jan 6, 2015

Getting a blackboard value as actor and setting an actor to that on tick causes crash. The real issue here is that you can use a function in BP (in this case `UBTFunctionLibrary::GetBlackboardValue ...

Sequence Recorder doesn't record First Person Template character correctly

UE - Anim - Sequencer - Jul 7, 2016

Sequence Recorder doesn't record First Person Template character correctly. I wasn't able to track down exactly what it is about the First Person Character Blueprint that causes this though. ...

Walking on an actor with a Spring Arm in the 3rd Person BP template will cause the camera to jitter

UE - Gameplay - Apr 10, 2015

Walking on an actor with a Spring Arm in the 3rd Person BP template will cause the camera to jitter/skip. This does not happen with an actor that does not have a spring arm and it also does not hap ...