[CrashReport] UE4Editor_Core!rml::internal::ExtMemoryPool::initTLS()

UE - Foundation - Core - Mar 16, 2018

No user comments in crash group 110 #if PLATFORM_MAC 111 // macOS expects all allocations to be aligned to 16 bytes, but TBBs default alignment is 8, so on Mac we always have to use ...

[CrashReport] UE4Editor_Engine!ReleaseVertexBuffer() [dynamicmeshbuilder.cpp:299]

UE - Graphics Features - Mar 16, 2018

No user comments in crash group 296 static void ReleaseVertexBuffer(FVertexBuffer& VertexBuffer) 297 { 298 ***** if (VertexBuffer.VertexBufferRHI->GetSize() <= FGlobalDynamicMesh ...

Transformed FBoxSphereBounds sphere radius not matching with scaling

UE - Graphics Features - Mar 16, 2018

When viewing the Sphere Radius around a Static mesh actor it appears to greatly exceed the mesh when setting the Z transform to 4 from 1. ...

Engine/Extras/MayaLiveLink Folder Not Appearing in 4.19 Installation Directories

OLD - Anim - Mar 15, 2018

In 4.19 installations, the Engine/Extras/MayaLiveLink folder is missing. This is preventing users from being able to access it. The release notes state "You can find pre-built binaries of the Maya ...

Crash opening Soul City in 4.19

UE - LD & Modeling - Terrain - Landscape - Mar 15, 2018

This does not reproduce in 4.18.2 I spoke with Tim G. from the tools team and we tried a few things. 1stOpened LV_Soul_Slum in 4.18Exported the landscape height mapOpened a level in 4.19 and impor ...

Crash When opening context menu in sequencer

UE - Anim - Sequencer - Mar 14, 2018

Altering a key in an event track that contains a struck with a static mesh variable will cause the editor to crash. ...

Curve Editor help documentation opens up to a 404 error page

Docs - Mar 14, 2018

When selecting the Help documentation for the curve editor, it brings up a 404 error page rather than the actual curve editor documentation page.  ...

"Skip Assigning Gamepad to Player 1" Setting causes Force Feedback events to be incorrectly routed

UE - Gameplay - Input - Mar 13, 2018

The engine still uses the default index for calling force feedback events, despite them being assigned from player 1 on out. Which is why event on player 1 goes to player 0, event on player 2 goes t ...

Typos in HTML5 readme.txt

UE - Platform - Mobile - Mar 13, 2018

I found some typos while going through the readme. 10: "Dewelopment" should be "Development" 33: "Use this settings" should be "Use this setting" 33: "able to server your project" should be "able ...