The NavMesh creates breaks at the wrong rotation if the mesh is using collision created from outside of UE4. This is obvious in a lot of the market content with special collision created in maya/3d ...
This user's project crashes on PIE after the Game Instance's parent has a wire disconnected, compiled, then reconnected. Possibly related to [Link Removed], but the call stack is slightly different. ...
This crash only seems to be occurring in a packaged game, and it has not been able to be reproduced in a clean project following the steps that the user provided. ...
When turning on the Vertex Color option in the static mesh editor, the whole viewport turns white. ...
Reported via UDN ...
The Plus button on the right side of the Custom Launch Profiles row in UnrealFrontend is stretched vertically. ...
Blueprint Macro Libraries based on Actor cannot be reparented to Object Reproduced in 4.7.6, 4.8.1, and Main (//depot/UE4/Promoted-CL-2605171) ...
Using SetCollisionObjectType at runtime to change the collision channel of a character results in different results than expected. Project: [Link Removed] ...
Some textures don't work with particle cutouts [Image Removed] ...
The editor is crashing when the OSVR plugin is enabled. Error Message: Unknown exception - code c06d007e (first/second chance not available) Source Context: 465 // Assign the already load ...