When adding assets to your projects from the vault, moving the new assets to new sub folders will cause issues when trying to delete the folders from the content browser. ...
When adding assets to your projects from the vault, moving the new assets to new sub folders will cause issues when trying to delete the folders from the content browser. ...
The editor crashes during PIE when using the DemoPlay feature. Crash Report: [Link Removed] ...
Per https://udn.unrealengine.com/questions/319627/uworldspawnactor-with-template-parameter-causes-cr.html ...
Unlit materials do not get merged correctly on merge materials by HLOD generation. They turn black. ...
Wrong transform of Destructibles that use Extended Structures. Destructible must be contained within a BP and only occurs during Standalone Game. All other play modes, including packaged, work as ...
The hanging cloth in TM-SuspendCloth is animating, but does not look like it is animating fully. I have attached the expected animation that was found in the test. ...
Make/Break settings in structs always returning true with booleans. ...
In the attached project, collision tracing is performed for StaticMesh of SimpleCollision and StaticMesh of ComplexCollision at the level. Trace is done from sphere trace from BP. At this time, trac ...
Set Add and Map Add nodes no longer return the boolean (bool would return true if item was added to set, false if it already exists in set) ...