Fracturing a mesh with Apex Destruction in 4.24.1 (CL-10757647) causes the mesh to disappear after clicking Fracture. This behavior was not present in 4.23.1 (CL-9631420). Unable to confirm this in ...
If Visible is off in actor details by default, Visibility track in Sequencer doesn't work in game. It appears to work when you hit play in the Sequencer Editor, but doesn't work in game. ...
Crash occurs when the user triggers the SetScalarParameterValueOnMaterial function node. ...
GetOverlappingActors/Components ignore physics actors spawned in with zero movement. This only effects actors where the root is the DefaultSceneRoot and not the Static Mesh Component. User Descript ...
A user has reported that using GetAttachedActors in the Constructor does not work properly. If actors are attached in the editor, the function does not return the correct value when called in the Co ...
Crash during Periodic Damage test for Gameplay Abilities system in the Network Prediction plugin, when both plugins are enabled. Related to a null GameInstance. ...
When you finish editing a level instance, the actor is converted from the world position to the local position of the level instance, but if you replace the actor, the conversion process is performe ...