This happens when using Export Selected. If you export by right clicking through the Content Browser, the LODS are not exported. ...
Hit handled ensure when dragging the slider in Morph Target PreviewLogOutputDevice: Error: Ensure condition failed: DynamicData->MorphTargetWeights.Num() == LODModel.MorphTargetVertexInfoBuffers.Get ...
Editor Crashes when spawning a Physics enabled object inside another. Regression: Unknown Can Test in Main if requested. ...
This is a trending crash coming out of the 4.18 Preview. Users have not provided any descriptions of their actions when the crash occurred. At the moment it is divided among a few different crashG ...
This is an early trending crash coming out of the 4.18 previews. It occurs on Mac, and all affected project names indicate it is related to AR. Users have not provided any descriptions of their ac ...
Relates to [Link Removed] [Link Removed] Call stack is similar to the bugs above. Editor will crash when exporting assets from a level that is not dirtied. Another reproduction method is to selec ...
REGRESSION: No, occurs in 4.17 (doesn't repro in 4.16 because orphaned pins wasn't a feature) Crash occurs when the user attempts to use a struct containing a deleted struct in a blueprint. ...
When a large quantity (about 50 in this case) are imported simultaneously, and the Import Uniform Scale is changed to any other number besides 1, random meshes differ in size. This happens regardles ...
Possibly related to [Link Removed] ...
Issue was occurring with wildly varying repro steps, after speaking to Jurre and enabling gc.CollectGarbageEveryFrame 1 it was easy to conistenty reproduce this issue. note: I was getting this iss ...