There is an issue with PIE where sometimes TMap and TSet properties using TSoftObjectPtr or FSoftObjectPath values as keys don't work correctly. Items which are in the container aren't found despite ...
This indicates that we're incorrectly reconstructing pins when the REINST classes are still around. The root cause is actually due to a cyclic dependency with external actors when using World Parti ...
In the scene outliner, if you add a folder with one visible actor in it, and filter out some of the actors, users are unable to toggle the visibility of the folder anymore, or they are only able to ...
Occasionally in a cooked game, the water info texture will be rendered before the necessary landscape heightmap mips are streamed in, leading to a blocky texture. Due to the lack of a callback syste ...
Repro Rate: 5/5 Regression: Unconfirmed - Functionality is not implemented in previous version Skeletal Mesh with default slot Anim BP applied does not translate after Swap Root Bone on particular ...
When using a DataTable based on a structure that includes TArray or TMap, if a row is not selected, the memory usage will continue to increase. This is because in SDetailsViewBase::Tick, ForceRefr ...
Custom Transition Notification Events in ABP's StateMachine are not searched. Therefore, users cannot search where a particular Custom Transition Notification Event is defined. ...