Instanced static meshes fire an erroneous performance assert about loose parameters.

UE - Graphics Features - Sep 4, 2019

 "This ensure is intended to catch regressions where rendering programmers add a loose parameter to LocalVertexFactory, breaking dynamic instancing on regular static meshes.  InstancedStaticMeshes c ...

Changing a Niagara System Component's Override Parameter in a parent BP does not change the value in the child BP

UE - Niagara - Jan 30, 2020

Changing a Niagara System Component's Override Parameter in a parent BP does not change the value in the child BP ...

The fill option for the horizontal alignment becomes inconsistent when changing scale of a user created widget that contains a text block wrapped in a size box

UE - Editor - UI Systems - Jun 23, 2015

The smaller the scale box is the more to the right a text block from the user created widget will get. In this example the User created a text block that was inside of a size box. They they added th ...

Combo box does not function in packaged build

UE - Editor - UI Systems - May 10, 2017

The ComboBox (string) element for UMG is not correctly displaying, The array options do not appear and can not be selected, for the packaged build, while PIE behaves as expected. Regression: This ...

Recompiling blueprint breaks Instanced class property inside child actor

UE - Gameplay - Blueprint Compiler - Apr 7, 2022

When a blueprint class that contains an instanced property is used as the class for a child actor template, recompiling that class results in a disconnect between the instanced subobject in the blue ...

Modifying FSuggestProjectileVelocityParameters::ResponseParam.CollisionResponse modifies FCollisionResponseParams::DefaultResponseParam

UE - Gameplay - Sep 17, 2024

FSuggestProjectileVelocityParameters was introduced in 5.4 and has a FCollisionResponseParams member that's initialized as a mutable reference to FCollisionResponseParams::DefaultResponseParam. str ...

Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track

UE - Anim - Sequencer - Aug 18, 2016

Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track ...

Slate memory stomp on engine shutdown caused by invalidation panel

UE - Editor - UI Systems - Slate - Feb 8, 2017

A licensee reported a crash happening when the engine shuts down. We determined it only occurred when invalidation panels are used, likely caused by a call to ClearChildren on a canvas panel in an i ...

Planes have a Mesh Distance field exceeds the size of the original mesh

UE - Graphics Features - Sep 20, 2017

Planes have a Mesh Distance field exceeds the size of the original mesh when the value is set to 2. This behavior does not seem intended as the cube does not experience this issue when the value is ...

No shadow cast after Static Mesh Editor material assignment

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 21, 2020

This is a Rhino file. Shadows are not cast on the Static Mesh after materials are assigned in the Static Mesh Editor. This was reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4. ...