Child Actor Components are not being destroyed on clients when Destroy Actor is called on the Actor containing the Child Actor Component. ...
This is a common crash affecting users in 4.16. User Descriptionsrender a sequence to a video file or image sequence Source Context 205 void FormatForEDL(FString& OutputString, const FStri ...
This is a common crash affecting users in 4.16.2. It is similar to [Link Removed], which was potentially fixed in 4.16.2. Users have not provided any additional information. Source Context 803 ...
This is a common crash that appears to have started in the 4.16.1 hotfix, but has occurred with more frequency in 4.16.2. User DescriptionsAfter the blueprint tutorial, I pressed "play", pressed ES ...
This is a common crash affecting users since at least the 4.14 release. It was previously associated with [Link Removed], however that has been marked as fixed. Source Context 221 void Veri ...
It appears the ensure only happens once. Cannot get the ensure to happen once Project Settings is closed. This also occurs in 4.16.2 so it is not a regression ...
Occurs on? 4.16 - 3466753 - YES 4.17 - 3521650 - YES Error message: Assertion failed: RefBonePose.Num() == NumBones [Link Removed] [Line: 4400] Source Context:4387 ResetAnimation(); 4388 ...
The editor will crash after calling Move To Location on an AI Pawn that is using a DetourCrowdAIController ...
Movie capture generating extra frame. Happens with and with out separate process. ...