Project browser creates nested scroll bars when you have a lot of projects ...
In the Turn Based Strategy example from Learn tab, pressing PIE causes several pawns to appear far above and away from the intended floor tiles. ...
Generating CMakeLists.txt does not properly create includes and definitions causing project files genereated by Cmake to not have these includes and the indexer to not be able to resolve most of the ...
The attached project crashes when you use the RunClient.bat and attempt to host a game. This brings up a loading screen, which then crashes before it is ever displayed. I have been unable to reprodu ...
Blueprint viewport doesn't show the camera preview. ...
When disabling "Should be Visible" of a stream level and then enabling it again, the values of variables in a Blueprint that has been placed in a stream level maintain their value in PIE but reset t ...
A Spawnable actor gets "SequencerActor" tag on spawn, but this tag addition does not seem to check already assigned tag(s). So the actor can receive SequencerActor tags multiple times. ...
When you disable the import option for Remove Degenerates the checkbox under the materials for "Enable Collision" will be disabled. This only matters if per-poly collision is being used for the mesh ...
This is not reproduced in Shadow Color section. Since ShadowColorAndOpacity is FLenearColor and ColorAndOpacity is FSlateColor, this prevents adding new keys in ColorPropertyTrackEditor.cpp FColo ...
A licensee has reported an issue where using LoadLevelInstance on a client causes the client to become disconnected from the server. This happens with both Hosted servers and Dedicated servers. Reg ...