REGRESSION: YesWORKING: 3039270 (4.12.5)BROKEN: 3095848 The "Stat SoundCues" command lists all sound actors in the level, even if it's not heard by the user. In 4.12, it only listed those that wer ...
Because the extra folders is missing, the HTML help for console commands cannot be generated. ...
Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material this only occurs depending on the specific order ...
In the first person templates, the projectile spawns noticeably offset from the character's gun barrel. This is noticeable playing normally, but even more noticeable if you pause and unpossess the ...
When using an orthographic camera all point lights set to movable or stationary stop rendering while playing in the editor. This is also broken in standalone game. Note I've attached the project f ...
On component activated (Particle system) doesn't trigger correctly it does however work for the character movement component and the mesh component. If you select the print as a break point the eng ...
Components that have event's cooked up to their On Component Activated Event do not fire if the component is set to AutoActivated. This does work if the Activation event is triggered by other means ...
Widget interaction component does not appear to deselect a currently selected widget after deactivation. If a widget was currently selected, it can still be used after deactivation. ...
The editor crashes when attempting to open a widget blueprint. ...
Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components. ...