TInstancedStruct used in native actor class loses reference to Instanced UObject after BP recompilation

UE - Framework - Blueprint Compiler - Jun 25, 2025

When a TInstancedStruct contains a UObject marked with EditInlineNew and DefaultToInstanced, the reference is lost after compiling the Blueprint but only when the struct is part of a native Actor cl ...

POST /v1/testdata API doesn't properly convert data to BSON

UE - Foundation - Horde - Server - Jun 24, 2025

Post: { "jobId": "685b12ad6765a5c9fefad260", "stepId": "a991", "key": "output-otem-job2", "data": { "Type": "Simple Report", "TestName": "EditorClientBoot", "Descript ...

GPU event descriptions are not properly formatted in Insight

UE - Rendering Architecture - RHI - Jun 24, 2025

Context Unreal Insights displays Timing Insights that can include GPU timing information. Rendering code such as FDeferredShadingSceneRenderer::RenderPrePass() generate such events.Problem Certain f ...

Crash when using StaticDuplicateObject with mismathced Source and Destination class types

UE - Foundation - Jun 19, 2025

Starting in Unreal Engine 5.4, StaticDuplicateObject internally switched to using Unversioned Property Serialization (UPS) for performance reasons. However, UPS assumes the source and destination ob ...

Edit Condition does not work properly when the structure is used as a key for Map

UE - Framework - Blueprint - Jun 19, 2025

When the structure is used as a key for Map in Blueprint, Edit Conditions does not work properly. It will be updated when you move the focus to a different location(ex. a component) and click the v ...

Significant hitch occurs when invoking ApplySettings on a UGameUserSettings object

UE - Graphics Features - Jun 18, 2025

Calling the ApplySettings method on a UGameUserSettings object results in a noticeable hitch, with severity proportional to the number of primitive components present in the scene. This hitch stems ...

TSR does not converge while using the color grading widget

UE - Editor - Applied Usability - Jun 17, 2025

TSR (and TAA) does not converge when interacting with the color grading widget, but while keeping the mouse still. This makes it real-time previews more difficult. The expected behavior would be tha ...

Light Mixer - All of the Light Attributes disappear when you have Show Only Selected enabled

UE - Virtual Production - Tools - Jun 13, 2025

All of the Light Attributes disappear when you have Show Only Selected enabled. ...

Distance Field Traveral system in Content Example visual accuracy degraded since UE4

UE - Content - Content Example - Jun 10, 2025

Beetles no longer swarm on demo station mesh (only on the ground underneath), and beetles walks inside the head mesh more often than they did in UE4.  ...

If the map isn't dirty, it shouldn't be marked dirty when switching to the Perspective camera

UE - Editor - Workflow Systems - Jun 5, 2025

Changing to the perspective camera from a locked camera calls FLevelEditorViewportClient::SetActorLock I'm not sure exactly why it sets the camera to the cached pilot transform and then sets it bac ...