Child component that is not simulating physics returns true value with IsSimulatingPhysics node

UE - Gameplay - Feb 2, 2016

Child component that is not simulating physics returns true value with IsSimulatingPhysics node User Description: "Is Simulating Physics" bp node will return true for any child component if root/p ...

Actors spawned at runtime and moving via SetActorLocation do not generate hit events with static objects

UE - Simulation - Physics - Feb 1, 2016

When an actor that is spawned at runtime is moved via SetActorLocation and collides with a static object, no hit events will be fired. If the same static actor begins simulating physics, the dynamic ...

Math Expression Node produces error if it calls a variable located within a hidden variable category

UE - Gameplay - Blueprint - Jan 29, 2016

The math expression node in blueprints does not recognize variables that have been hidden within a blueprint category. ...

Character velocity is registered while walking against physics objects and vehicles

UE - Gameplay - Jan 28, 2016

Character velocity is registered while walking against physics objects and vehicles User description: I'm trying to rely on velocity to know when an actor is moving so that i can stop the walking ...

Get actor bounds does not appear to include child actors

UE - Gameplay - Jan 20, 2016

If the user uses get actor bounds to try and get an actor's bounds and the actor contains a child actor component the child actor component will not be included in the calculation. ...

Components within a character blueprint do not collide with those same components in other players

UE - Gameplay - Jan 19, 2016

If the player places a box within a character blueprint and then sets it to block all, this box will not block other box components in other players (image below for reference) ...

If a delay node is directly connected to Event Receive Draw HUD, Draw Texture will no longer render

UE - Gameplay - Jan 12, 2016

If the user connects Event Receive Draw up to a delay node and then connects the delay node to a draw texture node, the draw texture node will no longer render. ...

HLODs do not correctly work with Dynamic Material Instances

UE - World Creation - Worldbuilding Tools - HLOD - Jan 11, 2016

A licensee has reported that when using Create Material Instance Dynamic and adjusting a material at run-time is not working with HLODs. It doesn't seem supported (yet) and unchecking the "merge m ...

TraceHitInfo not returning correct PhysMat when Changed at Runtime via MID

UE - Simulation - Physics - Jan 11, 2016

Line Traces are not correctly returning the Physical Material Info when that information is changed at runtime via a Override Physical Material or a Set Physical Material via a Dynamic Material Inst ...

Cull Distance Volumes not functioning while in Viewport

UE - Graphics Features - Jan 7, 2016

Static Meshes are not being visibly culled within the bounds of a Cull Distance Volume, until the user presses Play in Editor. I attempted to locate a visualizer or show flag within the viewport or ...