Sync'ing an asset through the editor does not update the asset until the project restarts

If an asset file is checked out / edited in source control and checked back in, others will see the yellow exclamation mark to indicate that there is an update to the asset but choosing to sync does ...

Camera Shot Blend does not work when Reverse Play

UE - Anim - Sequencer - Feb 13, 2024

Camera shot blending on Sequencer does not work when Reverse Play. If we place two cameras in a scene and just blend them by Camera Shot track in sequencer, the view point is interpolated between th ...

Scaling multiple child components within a blueprint will cause their transform to malfunction

UE - Gameplay - Blueprint - Feb 17, 2016

If the user scales multiple child components and tries to move them it causes exaggerated movement. ...

Instance Static Mesh element not rendered if array element is removed and another is added

UE - Gameplay - Dec 5, 2017

Instance Static Mesh element is not rendered if array element is removed and another is added. The collision is still present and the instance count will still register as if the non-rendered elemen ...

Rotate about axis material node can cause Z-fighting in Niagara mesh particles

UE - Niagara - Oct 21, 2020

The rotate about axis material node appears to cause z-fighting in mesh particles if they are scaled in the simulation. ...

ULevelSequence trying to duplicate a REINST_ class when creating new custom binding in ConvertOldSpawnables()

UE - Framework - Blueprint Compiler - Jul 23, 2025

The assert that we're hitting is:Cannot replace existing object of a different class.  New Object: /Engine/Transient.REINST_BPC_NPC_VFX_C_230 /Game/Maps/[REDACTED]/Levels/[REDACTED]/LevelSequence/ ...

Toggling ULevelStreaming::bShouldBeVisible causes replication errors

UE - Networking - Mar 17, 2017

Looks like the replication system doesn't properly account for bShouldBeVisible. Once a level has be marked bShouldBeVisible=false on the server, the level is completely cleaned up and all actor cha ...

Component Array doesn't update properly when using Text Variables

Tools - Sep 19, 2018

A Component Array doesn't update properly when using Structure Variables. Any array elements added after the setup don't get printed when the event is called. If you set the "Editable when Inherited ...