Crash in Android media plugins on Adreno devices with letters in version

UE - Platform - Mobile - Mar 2, 2022

The logic to check the version number of Adreno devices does not work if there are letters in the version (like Adreno 642L). ...

Refraction not calculated when using Material Property Overrides Blend Mode

UE - Graphics Features - Sep 10, 2015

Found in the process of replicating the linked Answerhub. When an opaque material is setup as a master material with the intent to have an Opaque and Translucent version, the material instance will ...

UTF-16 characters return incorrectly from StringToBytes/BytesToString conversion

UE - Foundation - Core - Jul 28, 2016

When a UTF-16 character (™ for example) is passed into a StringToBytes() function and then returned via BytesToString, the returned character does not match (in the case of ™, a double quotes is ret ...

Shots have little visible indication when they are overlapping

UE - Anim - Sequencer - Sep 15, 2016

Shots have little visible indication when they are overlapping. This can cause some visual confusion as to why events and spawnables from a shot that looks like it should end are still triggering ...

Instanced Foliage Actor painted on an Actor who is attached to a Parent Actor, does not update transform when Parent is moved.

UE - World Creation - Worldbuilding Tools - Foliage - Dec 2, 2019

Instanced Foilage Actor painted on an Actor who is attached to a Parent Actor, does not update transform when Parent is moved. Note:  The foliage will move if the base actor is moved directly, inde ...

Niagara Particles do not respond to Set World Origin Location

UE - Niagara - Aug 17, 2020

Setting the world origin will not update existing Niagara particles. ...

Rendering from the Movie Render Queue at runtime while using the current level will fail, even when the levels match

UE - Anim - Sequencer - Jul 22, 2021

When Use Current Level is true, the MRQ tries to validate that the maps are the same, but this will fail when the maps actually do match.  The Use Current Level flag should allow the render to cont ...

High Resolution Screenshot in Orthographic Unlit Mode Does not Capture Correctly

UE - Graphics Features - Jun 3, 2015

When taking a high res screenshot of an object in orthographic view in 'Unlit' mode, the object size in pixel is the same no matter the resolution multiplier. For instance if you set it to 10.0 th ...

Find Session does not always return the correct amount of sessions

UE - Networking - May 10, 2016

Find Session does not always return the correct amount of sessions when finding sessions at the same time. ...

AddToPlayerScreen not filling of player screen by widget.

UE - Editor - UI Systems - Jun 21, 2019

At screen resolutions other than 16: 9, widgets added with AddToPlayerScreen can not be completely filled. The final size calculated by GameLayerManager seems to be incomplete. ...