After generating HLOD, game launched from launch on device does not run correctly. 4.14 does not seem to have this issue, so this might be a regression. ...
DialogueWave playback calls OnQueueSubtitles multiple times, whereas playing normal SoundCues only call it once at the start of playback. ...
Right Click>Render Shot does not enable "Use Custom Start/End Frame" ...
Poor Performance when selecting an Actor track with baked transform keys ...
REGRESSION No Skeletal meshes that have recently had LODs auto-generated in the editor will not change LOD levels in the level viewport. This only occurs when the user is NOT playing or simulating ...
This is a report about three different issues that are tightly related to each other, so I decided to include them in a single report. The behavior of actors spawned by a Level Sequence Player is no ...
The UMG Editor's text component will not save the text field if it only contains spaces. This can hinder projects that need to get the distance of a space, as with the case linked with the Additiona ...
Print String node will stop printing to the screen if PIE is exited while Gameplay Debugger is active. Restarting the editor fixes the issue. ...
This crash will only occur when this criteria is met.You have enabled custom depth with stencils in the project settingsA mesh in the scene is rendering to custom depth with a stencil value of 1The ...
Particle cutout seems to crash on lower end mobile devices. We believe this is because there is an issue in the particle's SubUV feature. This happens only on devices that don't support hardware ins ...