When Skeletal Meshes are imported with a uniform scale, the attached socket will take these scales and pass it along to any object attached to the socket. This is particularly obvious for users who ...
Also Reproduced in Main Promotable-CL-2535351 In the Add Particle System Component node, there is a Component Template Context input which does not seem to function and establish a template for the ...
When using a Spot/Point Light with Distance Fields enabled and a mesh that is scaled to 0 on the XYZ will result in artifacts. ...
'Set Playback Position' node fires Timeline event even if 'Fire Events' is set to false. User Description: Basically using the set playback position node to set a new time position for a timeline ...
When using a Blueprint to Spawn an Actor Class then using a Set Material Node, the engine will register a material change but will only show the World Default Material. Also Reproduced in Main Prom ...
When an Arrow Component is added to a blueprint and made visible in Game, a GPU Particles collision will fail until the arrow component is outside the Camera Frustum or turned back to hidden in game ...
When using mutliple monitors connected to a Mac the mouse behavior does not function well. Attempting to navigate and drag windows to and from individual displays proves difficult. The user reporti ...
Using the Set Physical Material for Destructible does not work currently. In comparison with a static mesh physical material will change via key press during gameplay. ...
No scroll bar is created when the Collision Preset section of Project Settings is expanded. Clicking an element in the Preset section does not add the scroll bar. Collapsing the section and re-exp ...
OnRep functions do not fire on the client. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2478413) ...