Crash Occurs When Renaming Folder in Landscape Mountains Project

Tools - Jun 23, 2016

Changing the name of a newly-created folder that contains a few copies of the same map causes a crash in the Landscape Mountains project. This crash did not occur in a clean First Person project wh ...

interaction with 3D widgets are not possible when moving the pivot point

UE - Editor - UI Systems - Aug 17, 2015

If the user moves the pivot point for the 3D widget component the widget can no longer interact with. ...

Thumbnails for child blueprint are not updated after changing a component in child blueprint

UE - Editor - Content Pipeline - Content Browser - Jan 21, 2015

Thumbnails for child blueprint are not updated after changing a component in child blueprint ...

CPU Particles spawned through Blueprints do not keep Collision

UE - Graphics Features - Nov 5, 2014

Particle Systems spawned via a blueprint are not generating collision. The same system will generate collision if placed directly in level. Also reported: https://answers.unrealengine.com/questio ...

Duplicated Matinee Actors cause compile errors with Controllers in Level Blueprint

UE - Gameplay - Blueprint - Jan 5, 2015

Duplicating a Matinee Actor after having its controller placed in the Level Blueprint and then adding a controller into the Level Blueprint will cause a compile error on compile. *This error will s ...

Adding Elements to multiple Struct Arrays of a specific variable type is unreliable

UE - Gameplay - Blueprint - Aug 25, 2015

Adding Elements to multiple Struct Arrays of variable 'Slate Brush' is unreliable. ...

Stereo Mode Not Working on Certain Maps While Using the Vive

UE - Platform - XR - May 18, 2016

Two of the maps in the linked user project are not rendering in stereo while using the Vive headset. The user is experiencing gaps appearing in the scene. It may also be important to note that thi ...

Dragging to Change Variable Attached to Empty Reroute Node Causes Freeze

UE - Gameplay - Blueprint - Apr 25, 2016

Attempting to change a variable that is connected to a node and an empty reroute node by dragging a reference on top of the existing reference causes the editor to freeze. The user provided a vide ...

Overlap events do not trigger on landscapes

UE - LD & Modeling - Terrain - Landscape - Sep 24, 2015

Overlap events do not fire on landscapes ...

Reimporting static mesh with static mesh editor window open will cause crash

Tools - Jun 12, 2015

When generating a collision box for a static mesh and reimporting the mesh with the static mesh editor window open will result in a crash. [Link Removed] ...