If the user sets up Suspend Clothing Simulation in the Construction Script of a blueprint, it will not work when playing. It will work if setup in the Event Graph on Begin Play. ...
In-app purchases do not seem to be working properly in Unreal Match 3 or other games ...
Sweep result is not consistent when there is initial overlap but the x sign(+/-) is not same. I believe this issue is related to [Link Removed] So this leads to inconsistent behavior in the TwinSti ...
Particle AnimTrails are not rendering on Mali but will render on the Adreno when using the OpenGL ES 3.1. ES2 renders correctly on both devices, just ES 3.1 does not. The devices compared: Working ...
When an animation sequence has an additive animation track, reimporting a fbx would crash the editor if the new fbx has a different number of frames. ...
DBuffer Decals have no effect when setting the flag for Receives Decals for an Alembic Geometry Cache actor. Alembic imports for Static Mesh and Skeletal Mesh are unaffected and work as intended. ...
A small seam is created when merging an actor with overlapping UVS ...
Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1. Could be related the the fix for this JIRA: https://jira.it.epicgames.net/browse/UE-192 ...
A crash occurs when setting the Blend Type for multiple Landscape Layer Blend nodes from Weight Blend to Height Blend. ...
Dynamic Nav Mesh rebuilds incorrectly on World Origin Shift. It must be rebuilding (physics objects, etc) while the origin shift is taking place; then the nav mesh will rebuild at different heights ...