Setting foreground color for text in a text box does not appear to work

UE - Editor - UI Systems - Oct 26, 2016

Setting foreground color for text in a text box does not appear to work. The foreground color of the text does not appear to change when set to something other than the default via blueprints. Not ...

Multiple monitors bug with UE 4.14 on Mac

UE - Platform - Apple - Oct 26, 2016

In UE4.14, the Editor freezes and is unresponsive and/or user cannot use any element of the editor in the second display Regression: this did not occur in previous versions of the Engine: tested in ...

Skeletal mesh always registers as Dynamic when testing collision

UE - Gameplay - Oct 26, 2016

Skeletal meshes do not respect collision changes from World Dynamic, always returns as Dynamic. Regression (no) issue (does) occur in 4.12.5 ...

Cannot undo actor transform performed during pilot mode

Tools - Oct 26, 2016

Cannot undo actor transform performed during pilot mode. The Undo history does not appear to include the movement of the actor that was done in pilot mode ...

BulkData Async loading remains in memory

UE - Foundation - Core - Oct 26, 2016

Gil's new loading path may already walk away from this issue. But here's some thing I tested locally if we want to fix this. A simple way to fix is to simply add BulkDataAsync.Deallocate(); ResetA ...

Send and Restart from Crash Reporter Opens Project Browser

UE - Foundation - Core - CrashReportClient - Oct 25, 2016

After hitting Send and Restart from Crash Reporter, the project browser opens instead of the project that you were working in. This has been a issue from bug - UE-36429 ...

Landscape DFAO shadowing artifacts in Standalone and packaged

UE - Graphics Features - Oct 25, 2016

The Heightfield from DFAO when playing in Standalone or a packaged game has darkened shadow artifacts for the level. Workaround: Use r.AOGlobalDistanceField 0 to disable the Global Distance Field. ...

Crash trying to launch on with a skeleton with Virtual Bones

OLD - Anim - Oct 25, 2016

Crash occurs when the user attempts to launch on with a skeleton that has virtual bones. ...

Stationary and Movable Skylight with reflection captures in Forward Rendering have inverted capture for geometry

UE - Graphics Features - Oct 25, 2016

When using a Stationary or Movable Skylight with some reflection captures that are not using the High Quality Reflections (material setting) will have what appears to be an inverted mask for the ref ...

Crash retargeting animation with Virtual Bone

OLD - Anim - Oct 25, 2016

Crash occurs when attempting to retarget an animation whose skeleton has a virtual bone. ...