Users reporting packaging issues with ARCore plugin enabled in 4.18 preview #1 and #2: https://answers.unrealengine.com/questions/709840/418-android-packaging-fails-with-arcore-plugin-ena.html ...
The Inherited StaticMesh Component in a Child Blueprint of a Parent Blueprint disappears when compiling the Blueprint. Regression: Yes Occurs in: 4.17.2, 4.18(Preview), and 4.19(Main) Does not o ...
When a user sets Window's scaling to 150% or higher, some menus in Unreal Engine go off the screen and users are unable to select some options. Found in 4.18 3709383 Reproduced in 4.17 3658906 an ...
Skeletal Meshes with LODs are not able to change LOD levels when a SceneCapture Actor is present. The LOD selected for the Render Target of the Scene Capture is used also for the main viewport. This ...
Comments from users:UEQA - Christina.Sturgill - Release-4.18 CL3691775 - Crashed running Match3 on Mac after game loads.Hit Save All. This crashed the Editor.Used Command+Shift+S to Save All after C ...
User comments:Packaging Android Crash with similar callstack fixed in 4.16: [Link Removed] I verified that the repro steps in that bug do not cause a crash in 4.18.3 Similar crash on Mac: [Link Re ...
Setting "Use Dynamic Material Instance" to true in the landscape details will cause the editor to crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. This feature is not available in 4.18.3. ...
When using Keep State together with an Animation Blueprint on a Character, the Anim BP will override the Keep State and transition over to the idle animation as the animation in the slot no longer r ...
Grandchildren (C in an attachment hierarchy of A < B < C) that are auto welded have issues related to overlap events when moving via physics. They tend to overlap later than they should. This does n ...
Web browser widgets to not receive input when used in a widget component on Android devices Update: Oculus Quest devs attempting to implement and interact with the web browser widget via widget i ...