The Eye Adaptation material node only functions in Surface Material Domain. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 6074473 ...
Attempting to duplicate multiple child components results in an assert being thrown. ...
When trying to delete an existing (and saved) mesh instance from a Hierarchical Instanced Static Mesh component the Editor crashes due to a failed assertion, however clearing all instances does not ...
Setting the default RHI for Windows to DX12 and enabling Forward Shading results in a crash when adding a texture sample parameter to a material. Found in 4.22 CL# 5660361 and 4.23 CL# 6074473 Wor ...
Not a critical bug but add unnecessary workload since the user found himself constantly checking Yaw values. ...
When testing [Link Removed], there seemed to be some visual lag in the passthrough nodes, when compared to the camera feed. Was not able to test due to [Link Removed] (which is really just a differ ...
HISM rotated instance is culled whenever its pivot moves out of camera view. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 6037269 ...
When making a change to a struct that is used in a blueprint some assets do not appear to save changes. Additional notes: Using the Reload option (Right click struct > Assets actions > Reload) app ...
Generating Visual Studio project files can reset the configuration for the Live Coding Console project to an incorrect configuration. The Live Coding Console needs to be built for Development, but s ...
Black Lines on Meshes with Ray Traced Global Illumination Enabled. Found in 4.22 CL# 5660361 and 4.23 CL# 6037269 ...