Orient and Scale Retargeting Does Not Work with Skeleton Remapping

UE - Anim - Rigging - Retargeting - Aug 31, 2022

From UDN: "In FBoneContainer::GetRetargetSourceCachedData, the source bones are assumed to relate to the same skeleton as the bone container, which is not the case when using a skeleton remapping t ...

Motion Matching - PoseSearchDatabaseAsyncCacheTask::CreateKey is nondeterministic

UE - Anim - Gameplay - Aug 19, 2022

This is caused by use of MakeMemoryView on arrays of structures in PoseSearchFeatureChannels.cpp. Need a proper serialization path for hash key gen here. ...

Gameplay ability blueprints cannot be debugged in multiplayer

UE - Gameplay - Gameplay Ability System - Aug 19, 2022

The object filter in the blueprint debugger can be used to filter breakpoints to a specific instance of an object. This is important for multiplayer because there will be multiple versions of the sa ...

The GetCombinedForces put out wrong value when the vehicle is reversing

UE - Simulation - Physics - Aug 19, 2022

Reproduced 3/3 times. A similar bug occurred with PhysX ([Link Removed]) Check the function:  FVector FSimpleAerodynamicsSim::GetCombinedForces(float VelocityIn) if the velocityIn is negative, th ...

[MetaSounds][Voice Management] - MetaSounds set to Restart do not virtualize correctly when the Attenuation Shape is not a Sphere

UE - Audio - MetaSounds - Aug 17, 2022

When using Attenuations with MetaSounds, if the Attenuation Shape is Sphere it works as expected. However, other shapes do not work correctly. The sound either becomes deactive or sometimes the soun ...

Touch Movement controls are dysfunctional on Android throughout gameplay.

UE - Platform - Mobile - Aug 17, 2022

NOTESThis issue is not encountered when a controller is connected to the device.Please note that the "Touch And Motion" settings were all set to default throughout all occurrences of this defect.Ple ...

There is no indication that CreateDefaultSubobject will not work from within a Component/Nested subobject

UE - Gameplay - Components - Aug 16, 2022

We should at least update the comments on the CreateDefaultSubobject function warning people about the troubles and weird behavior that could occur when you call it from within a nested subobject  ...

[MetaSounds][Inputs] - When multiple copies of an input node are on the graph, all connections reconnect to one node when an input is renamed

UE - Audio - MetaSounds - Aug 13, 2022

If there are multiple copies of an input on the graph, when it is renamed, all the connections are broken and rerouted to a single node, orphaning the rest on the graph. I believe this may be a dupl ...