Skeletal meshes do not respect collision changes from World Dynamic, always returns as Dynamic. Regression (no) issue (does) occur in 4.12.5 ...
Cannot undo actor transform performed during pilot mode. The Undo history does not appear to include the movement of the actor that was done in pilot mode ...
Gil's new loading path may already walk away from this issue. But here's some thing I tested locally if we want to fix this. A simple way to fix is to simply add BulkDataAsync.Deallocate(); ResetA ...
After hitting Send and Restart from Crash Reporter, the project browser opens instead of the project that you were working in. This has been a issue from bug - UE-36429 ...
The Heightfield from DFAO when playing in Standalone or a packaged game has darkened shadow artifacts for the level. Workaround: Use r.AOGlobalDistanceField 0 to disable the Global Distance Field. ...
Crash occurs when the user attempts to launch on with a skeleton that has virtual bones. ...
When using a Stationary or Movable Skylight with some reflection captures that are not using the High Quality Reflections (material setting) will have what appears to be an inverted mask for the ref ...
Crash occurs when attempting to retarget an animation whose skeleton has a virtual bone. ...
An assertion failure is thrown when using nativized functions on an Android device. ...
After adding a virtual bone to a skeleton, the bone is not selected. If the user wants to see the new bone, they have to select it. It would be good if the virtual bone is selected automatically w ...