Copying and pasting a material function renders all of the duplicates inputs as not having default values

UE - Rendering Architecture - Materials - May 22, 2019

The top material function was placed in a graph directly. The second was generating by copying the first node. Note that the input pins changed color which indicates that each input on the new modul ...

Support RHI texture readback for non 2D textures

UE - Rendering Architecture - RHI - May 22, 2019

Wrong IDE loads when Visual Studio 2019 is selected

UE - Foundation - Cpp Tools - May 22, 2019

Visual Studio 2019 does not load even when it is selected as the chosen IDE. Instead the editor loads Visual Studio 2017. If you create a new C++ class after switching the IDE and restarting the Edi ...

Pivoting around an object does not appear to work when piloting an object in the editor

Tools - May 21, 2019

The pivoting feature (Alt + Left mouse button) appears to have been remove when piloting objects in the editor ...

Two Incompatible Object types are able to connect via add array in Blueprint Graph.

UE - Gameplay - May 21, 2019

it is possible to connect two incompatible types to an Array Blueprint function node by connecting the Item pin first.  The type of Array function nodes is determined by the first thing connected t ...

AJA interlaced format have a strange behavior compare to Blackmagic.

UE - Virtual Production - May 21, 2019

Reproduce and confirm what is going on with the input/output. AJA output in interlaced format, should provide 30 frames at 60fps. For each frame, 1 field should contains the odd line of the image a ...

Ribbon particles moving fast are inconsistent in initial position.

UE - Niagara - May 21, 2019

The fast-moving ribbon particle trail looks different on the server and client. It looks as though the client was drawing the previous frame. ...

AnimCurveCompressionSettings is reset to CompressedRichCurve at editor startup

OLD - Anim - May 21, 2019

AnimCurveCompressionSettings's codec is reset to CompressedRichCurve when user open the project, so user can not keep the state changed to UniformlySampled. The following code in the constructor of ...

It is not possible to send console commands to an Apple TV 4K

UE - Platform - Mobile - May 21, 2019

It's not currently possible to send a console command for to an Apple TV. The device output log window does not work as it's not connected via USB and as indicated in [Link Removed], -messaging does ...

ActorActionUtility / AssetActionUtility does NOT properly work if function has struct paramter

Tools - May 21, 2019

ActorActionUtility / AssetActionUtility use SStructureDetailsView  to show dialog for editing function's parameter ( FBlutilityMenuExtensions::CreateBlutilityActionsMenu ).  But SStructureDetailsVi ...