App crashes when Launching on or launching packaged project on tvOS or iOS

UE - Platform - Mobile - Aug 1, 2016

Launch on to tvOS crashes the app on the device and returns the user to the main screen. This also affects packaged projects Update Project packaged in shipping configuration launched successfully ...

Curve editor (UMG) prevents Play in Editor if the a drag operation is interrupted with a right click

UE - Anim - Sequencer - Aug 1, 2016

Curve editor (UMG) prevents Play in Editor if the a drag operation is interrupted with a right click. The user is given an error that they cannot play in editor while a drag operation is still on go ...

User cannot undo the deletion or creation of Physical Animation profiles

UE - Simulation - Physics - Aug 1, 2016

The user is unable to undo and redo the Profile deletion or Profile creation commands within the Physical Animation profiles menu. ...

When a Physical Animation Profile is copy and pasted none of the profile information is copied over

UE - Simulation - Physics - Aug 1, 2016

When a profile is copy and pasted none of the bodies are copied over. Also if both profiles share the same bodies and the same copy paste action is applied the settings aren't transferred over eithe ...

VREditor - Vive: HMD waking up from "sleep" triggers Auto Entry to VR

UE - Editor - Workflow Systems - Jul 30, 2016

Normally this has not been as much of an issue, but recently SteamVR has dramatically decrease the time-out / "sleep" timer to something along the lines of 5-10 seconds... so the headset constantly ...

VirtualJoystick continues inputs after setting new Touch Interface to none

UE - Platform - Mobile - Jul 29, 2016

If you set the Touch interface to none while there is currently inputs being registered, the inputs will continue forever. I also found that if you set the Touch interface to an actual asset the pla ...

Lighting build isn't saved when using -run=resavepackages and -buildlighting

UE - Foundation - Core - Jul 29, 2016

Lighting build isn't saved when using -run=resavepackages and -buildlighting ...

No clear messaging that locomotion is based on Map for VR Template

Docs - Samples - Jul 29, 2016

When a user first creates a VR template, if they're without motion controllers, they may wonder why it's "not working" (can't move, etc.) We should more directly message out that this is based on t ...

Starting position in VR Template HMD locomotion map lower than Motion Controller map

Docs - Samples - Jul 29, 2016

Starting position for the HMD locomotion map in the VR template is very close to the ground, it's also lower than the companion map for Motion Controller movement. May be due to pawn differences? F ...