When a PaperTileMapComponent is generated at runtime, the collision that it should have is not generated along with it. This can (oddly) be remedied by selecting the component itself in the details ...
Functions whose definition is in a platform specific "if" block cannot be bound to a delegate and also causes an assert when beginning to play in PIE for the first time since compiling, but the asse ...
Add a new Project Setting to attempt to launch project in VR by default (e.g. check this setting OR -vr in the UEngine::InitializeHMDDevices() function ...
Physics enabled Child Actor components that spawn with with a delay, always spawns at world origin **This is a regression. It was working in 4.11.2 Could also be related to: [Link Removed] User D ...
There's a bit of broken (or missing) logic in ACharacter that doesn't account for users having released the jump button. This is a well known issue, and there's even video's describing how users can ...
Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 175 from an array of size 171 Source Context: 2797 2798 temp ...
Some textures don't work with particle cutouts [Image Removed] ...
When failing to hot reload in some cases, the compile button in the editor will disappear and Hot Reloads will stop occurring. This tends to happen randomly in other scenarios but the method above i ...
Attempting to import content into a project causes the editor to crash on Linux ...
Blueprints are not appearing in the All Classes tab of the modes panel after being loaded until the tab is switched. Found in 4.12 binary. Reproduced in 4.11.2 binary and Main CL 2994701. ...