When a light that uses lighting channels is only visible in one view during stereoscopic rendering, it affects the default light channel instead of the assigned one in the view that it's not visible ...
When scaling a SceneCapture2D actor/component any decals there were being rendered within the Render Target disappear. I also noticed that when the SceneCapture2d is set to orthographic, the scale ...
Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...
After compiling, the variable disappears from the variable list which prevents the user from deleting it and being able to recompile the level succussfully Not a regression as it occurs in 4.18.1 a ...
When attempting to view an Animation Blueprint, Skeletal Mesh, or Physics Asset in any of the Orthographic views the Editor remains in Perspective View. This is a regression as the issue was not pre ...
Box Collision component with physics interacts with the player capsule when set to Overlap only. This only seems to happen when both the Box Collision and the player capsule are set to Generate Ove ...
GetScaledCapsuleHalfHeight multiplies the CapsuleHalfHeight by the lower scale value, even if it is X or Y. Seeing as Half Height should only be related to the Z scale, this does not work out proper ...
Cannot parse a Custom node as a function input to another Custom node in material editor. This is working as expected in 4.18 CL# 3832480. Found in 4.19 CL# 4033788, 4.20 CL# 4302132, and 4.21 CL# ...
Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. The following Blueprint nodes are affected by the same issue:Map KeyUnmap KeyAdd Playe ...
Children of retainer widgets have improper clipping, causing any widgets set to "Clip to Bounds" to clip incorrectly. This may also affect hit testing in cases where multiple retainer widgets are ne ...