Enabling SunPosition engine plugin causes a missing file warning in a packaged build

UE - Editor - Content Pipeline - Apr 18, 2024

Licensee noted that editor-only code from the Sun Position Calculator engine plugin was causing a warning in packaged builds. A similar issue was reported for 4.22 [Link Removed], but this appears t ...

OBJ file imports with wrong scale and orientation.

TM - Interoperability - Jun 14, 2024

I've also attached an FBX of the same mesh for reference. [Link Removed] [Image Removed] ...

FStaticMeshCompiler::FinishCompilation stalls when compiling multiple meshes.

UE - CoreTech - Oct 7, 2024

Calling "FStaticMeshCompiler::FinishCompilation" on multiple assets simultaneously can cause a hang. Also tested on //UE5/Release-5.5, CL: 36784631 ...

Metdata 'ForceAsFunction' does not prevent conversion to event

UE - Framework - Blueprint Editor - Mar 6, 2025

Quote from the UDN: This is easily fixed with a conditional in bool FBlueprintEditor::ConvertFunctionIfValid(UK2Node_FunctionEntry* FuncEntryNode) which we've done locally, but should probably be ...

PIE Seamless Travel with a standalone level instance causes assert in UWorldPartition::BeginDestroy

UE - World Creation - Worldbuilding Tools - Level Instances - May 8, 2025

This check is hit on the server instance while it is performing garbage collection during the seamless travel. During this garbage collection, it will determine that the UWorldPartition object belon ...

BSPs do not update when converted to blocking volumes

UE - LD & Modeling - Modeling Tools - BSP - Oct 21, 2015

If a bsp is converted to a blocking volume, the faces of the bsp remain present until a new actor is placed or geometry is compiled. ...

Contains array does not recognize compatible elements after reopening editor

UE - Gameplay - Blueprint - Jul 1, 2015

Array Contains node does not recognize compatible elements after saving and restarting the editor. ...

Landscape materials do not correctly render on iPhone 5S with version 8.3 installed

UE - Graphics Features - Jun 17, 2015

[JoshA] This is a bug in the Metal renderer. Basing on the screenshots in the Comments, it looks like some sort of precision issue in Metal shaders? Landscape materials incorrectly render when depl ...

Input pin disappears if split on GetScreenSpacePosition node

UE - Gameplay - Blueprint - Jun 16, 2015

If the input pin of a GetScreenSpacePosition node is right clicked and then the user presses "split struct pin", the pin will disappear. Workaround: Press refresh node in RMB context menu. ...

Line traces don't consistently trigger when colliding between landscape components

UE - Simulation - Physics - Mar 15, 2015

Landscapes do not consistently return "hit" on traces. Lots of AH posts on this topic, and votes on public tracker: [Link Removed] ...