When adding a Control Rig asset to a level, choosing one of the orthographic views, and then drag selecting any part of the level, the editor crashes. This does not occur if you drag select in the p ...
User reported an issue of a mesh not being visible when a project has multi-level blueprint inheritance. After reproing, I believe the root cause is DefaultSceneRoot of the grandchild BP class not c ...
When creating a new material the thumbnail will start out as the default material sphere but then quickly appear distorted, almost like its zoomed in really close. This does not affect already creat ...
Duplicating a blueprint that has a node hooked up to BeginPlay causes the BeginPlay in the duplicate blueprint to target the original blueprint. This does not appear to affect functionality. Occur ...
REGRESSION No, occurs in 4.14.3 On Mac, scrolling slowly (one or two notches) does not have any affect in editor, whereas on the Windows, this has full effect. This was seen in editor (with scroll ...
If Pause Event is played in second half of Fixed Frame Interval, you can't resume playing. Pause event appears to fire again when trying to resume playback. To expand on the summary, if you have a ...
If a struct variable inside a blueprint has its node split, changing the variable form one struct to another does not update the split pin. Recombining / resplitting the struct has no affect. Work ...
The Gameplay Debugger does not function in ShooterGame when "Run Dedicated Server" is checked. This issue only affects ShooterGame and works as expected in a Blank project or if "Run Dedicated Serve ...
Alembic hair doesn't render in the right eye in VR. A demonstration project can be found [Link Removed]. NOTE: The hair is rendered as an overlay in other editor previews (skeletal mesh, Physics). ...
Merging two actors using a two-sided material produce incorrect results. Notes: Tested with "Allow two-sided material" on and off, the same result is produced. The same issue can be seen when ge ...