In this situation where the listen server travels back to a level without listening, IsLocalController can return the incorrect value. After the NetDriver has been shutdown and destroyed, the pawn a ...
The warning ""variable name" に "BluePrint" という名前の変数はありません" in the output log within the AnimBP while the editor is in the Japanese language mode has an incorrect word order. "Blueprint"Blueprint sho ...
Opening a Sprite that is already opened in Property Matrix closes the Property Matrix tab. This is inconsistent with other asset types; tested with Textures, Materials, and Blueprints, and in each c ...
JamesG: New callstack on UDN thread points to UNetDriver::TickFlush Editor crashes if a listen server attempts to use the console command ServerTravel while in Play in a New Editor Window. CrashR ...
When adding a new variable to a new or existing 'Device Profile' it becomes difficult to close the dialog window. You are unable to click out or press the escape button once in order to close the di ...
WidgetBlueprintLibrary::DrawLines which calls FSlateDrawElement::MakeLines has broken AA for sharp cornered lines. ...
Users are reporting that when playing sounds in projects deployed to their Android Devices, the playback is triggered three times in quick succession. There are known work arounds to this issue, li ...
Teleport node sets the movement mode for a pawn back to default. The current movement is overridden by the default after using teleport node ...
Building a project in a debug configuration and then running through VS debugger will trigger a breakpoint if the console command 'r.RenderTargetPool.Events' is used. ...
Animated FBX with no bones imports with jittery rotation ...