A number of users have reported that blending animations between Third Person Project and Animation Starter Pack results in a "dipping below floor level" between the two animations. The cause of th ...
Setting a FActorSpawnParameters' variable's Template to "this" and then spawning an instance of the static mesh actor using the parameter causes the editor to crash. ...
I was able to open the level once and after a few seconds of being opened the editor crashed while compiling shaders and generating mesh distance fields. Since then I have not been able to open th ...
Character floats off of ramp when walking into a wall that is slightly sloped. The wall angle is well above the walkable floor angle but the character seems to start walking up the wall regardless. ...
This bug removes foliage from a level when the Component Blueprint is compiled. Switching the Foliage type asset to another component will cause the issue to stop occurring. The Component Blueprint ...
There is issue occurring when changing the font size to a small size, doing this distorts the font when the size is below size 18. It is unknown if this intended behavior for how fonts are resized. ...
Setting a custom stencil on meshes is not working when using a mobile renderer. This is working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4541578 and 4.22 CL# 4556068 This is a regression ...
Enabling Tonemapper on Android with Mobile HDR and Bloom enabled causes the entire screen to go black, other than HUD and UMG elements. This seems to occur on older phones, as this occurred on a Ne ...
When "Extend default luminance range in auto exposure settings" is enabled, the Color View Mode in the vertex painting editor mode ceases to work and without any warning to the user. ...
[Link Removed] Looks like a few issues when using FCPXML:Export is using expanded shot framesImport is off by one on the cut in frameWould be nice to default to Sequence Data on the Data Source opt ...