The bug affects skeletal mesh animations when played in sequencer with AnimBP after another animation which was set to Keep State. This is a follow-up to [Link Removed]. Two animations now play cor ...
Setting up New Relative Rotation with some Static Mesh Actors in the Level Blueprint will have strange results if -90 is used in the Y Relative Rotation. Changing off of -90 will result in normal be ...
Billboard components do not retain 'screen size' size when viewed from a long distance. When negatively scaled (ex: -0.005) they will still be visible from long distances. ...
Auto generated LODs create a mesh with holes and geometry that creates incorrect shading. Working as expected in 4.21 CL# 4753647 Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 5064136 This is ...
When the ShowOnlyInnerProperties property specifier is used for a struct property, the properties contained within the struct are exposed to the Blueprints Details panel as if they were part of the ...
FPhysicsInterface_PhysX::Sweep_Geom incorrectly calculates the shapes' world transforms, while an alternate approach in FPhysicsInterface_PhysX::LineTrace_Geom works correctly. ...
When testing with a simple setup, as follows: MySceneComponent has a UProperty(VisibleAnywhere, BlueprintReadOnly) of a USphereComponent pointer, initiated in the Constructor AMyActor has a UProper ...
Mouse focuses the game when while console is open if the window is minimized and then restored. When the console is opened the mouse is shown and the game is no longer focused (expected). However, i ...