Combobox shows no text in android device using Mac.

UE - Platform - Mobile - May 19, 2017

This issue is reproduced in 4.16 preview 3 version and in Mac, deployed into android device. And not reproduced in windows pc. Not reproduced in 4.15.2 launcher version(regression) Not reproduced on ...

Typos in Math_Hall of ContentExamples

Docs - Samples - Sep 20, 2016

Need to update label from 0 to 1 on the left slider of display 1.6Need to update labels for small slider on display 1.10 to display 0, 1, 2 as those values can go up to 2Need to update 1.12 Example ti ...

Creating a Second Strategy Game Project with the Default Name Doesn't Update References in Code

Tools - Dec 1, 2015

Creating a second Strategy Game project, and leaving it as the default name (StrategyGame2) will prevent it from being compiled. The compile fails because the files are not properly renamed to match ...

Gamepad continues to control editor menus during Mobile PIE session

Tools - Dec 4, 2017

When using a Gamepad, there is an issue where input from the controller continues to control editor menus during Mobile PIE session. This issue does not a appear to be a regression. Versions Tested ...

Skeletal mesh bones cannot be selected in the viewport of the IK Retargeter

UE - Anim - Rigging - Retargeting - May 2, 2023

Skeletal mesh bones cannot be selected in the viewport of the IK Retargeter. They can still be selected via the bone name hierarchy. Reproduces in the following://UE5/Release-5.1 CL 2390901//UE5/Re ...

GPU-ARM Mali 400 series phones will render an Opaque Unlit Material as black

UE - Platform - Mobile - Feb 12, 2016

ARM Mali 400 Series GPUs are rendering Opaque Unlit Materials as Black instead of the designated color. This is a *regression* from 4.10.2.Devices where Issue OccursDevice NameBrandBug Description ...

Custom lighting channels ignored when object culled in stereoscopic

UE - Platform - XR - Apr 14, 2016

When a light that uses lighting channels is only visible in one view during stereoscopic rendering, it affects the default light channel instead of the assigned one in the view that it's not visible ...

Enabling Wireframe Mode along with HDR (EyeAdaptation) Visualization crashes the Editor

UE - Graphics Features - May 29, 2025

In the Viewport, enabling Wireframe Mode (ALT+2) along with HDR (EyeAdaptation) Visualization crashes the Editor. I've tested different versions and this issue is not present on 5.0, but it reproduc ...

Physics object resting on movable platforms have erratic physics behavior in 4.14

UE - Simulation - Physics - Dec 14, 2016

Physics object resting on movable platforms have erratic physics behavior in 4.14. This is a regression from 4.13.2-3172292 User Description: When placing more than 10 or 20 blocks on a moving pl ...

Landscape cooking takes as much as 6 times longer in 4.18

UE - LD & Modeling - Terrain - Landscape - Jan 10, 2018

Some developers are finding that the change to add a bunch of shader types to FLandscapeMaterialResource::GetExcludedShaderTypes() in 4.18.2 increased their project cooking times on PC or console by ...