Jittering effect with Physics Constraint Actor using Linear Limits. This only seems to affect the Physics Constraint Actor from the Modes panel, with the static mesh starts near the physics constrai ...
Using the 'Move Component To' node in conjunction with spline locations, the static mesh component is traveling in the exact pattern the points are at. But the location the mesh is moving at is offs ...
A licensee has reported a problem where having reroute nodes causes blueprints to always be dirty after being compiled when the new compilation manager is disabled. Regression?: No This occurred in ...
REGRESSION: Yes, the crash does not occur in 4.18. A crash occurs when the user force deletes an actor blueprint that is being used as a child actor component in another blueprint that's in the lev ...
Comment for user in crash group:Just add automotive project to my account, add it as 4.18, and each time trying to laod it, it crashes... 174 if (GWarn) 175 { 176 GMallo ...
User reports hitting an assertion due to invalid FTickTaskManager state when game is attempting to unregister a tick function that was previously disabled dynamically. Failed assertion is in FTickT ...
This also occurs in 4.19 so does not appear to be a regression. The Nav Link shows up correctly in the Main editor viewport when the component is selected. ...
Setting the name of a State or Conduit node to an extremely long string causes a crash This issue is not a regression. ...
In a 4K environment, enabling windows animations along with high DPI causes some jittering in the menus. ...
Per poly collision does not update/follow the mesh when the mesh is moved via Blueprint Does not occur in 4.18 ...