Enabling "Support Deferred Rendering with Metal" Crashes on IOS device

UE - Platform - Mobile - Feb 8, 2017

After enabling "Support Deferred Rendering with Metal" and then launching to an IOS device (in this case iphone 6+) the game will no longer open and run. REGRESSION? Yes Worked in Binary 4.13.2 C ...

Map load stalls in texture streaming code

UE - Graphics Features - Jun 13, 2017

A change was made to AActor.GetComponents which appends the results instead of resetting the output array. This seems to only impact 2 places in the code, and has a big side effect in the texture st ...

Cannot undo moving a mesh via Pilot

Tools - Jan 2, 2018

There is an issue where the undo does not affect movement made by piloting an object in a level. This issue does not appear to be a regression. Versions Tested: This issue occurs in all versions te ...

When Both AnimMontage and AnimationTrack are Playing, the Blending Results are Different from Expectation

UE - Anim - Sequencer - Dec 11, 2018

When Slot animation by AnimMontage and AnimationTrack is done at the same time, the blend result differs from expectation. Probably because if AnimMontage's loop playback by EventTrack is executed, ...

BuildGraph builds some tools for Win32 even if Win32 is excluded from the build

UE - Foundation - Cpp Tools - Jan 16, 2019

When creating a local binary build of the Engine using the BuildGraph, there are several tools that are built for Win32 even if Win32 was specifically excluded from the BuildGraph (ie. -set:WithWin3 ...

When setting in PreviewGameLaunguage, the package application always adds "culture" to the argument

UE - Editor - UI Systems - Localization - Nov 12, 2020

Whenever packaging project from Launcher with a PreviewGameLanguage set, the culture="preview language" is added to the UE4CommandLine.txt file. Can avoid this issue by setting "None" in PreviewGam ...

Lumen Reflections in Stereo are broken after Nvidia GPU Driver Update

UE - Platform - XR - Jul 29, 2024

After updating the NVidia graphics driver to v.552.74+, reflective/mirror materials appear broken and render with black and white lines in VR mode if they are in a level with a Post Process Volume w ...

Cross building UE4Editor from Windows to Linux has incorrect runtime dependencies on DSO's

UE - Platform - Linux - Jan 23, 2019

Editor that was cross-built on Windows reportedly cannot start (using a Windows Subsystem for Linux or a VM). ...

Some reset to default buttons not appearing for UMG Appearance

UE - Editor - UI Systems - Aug 19, 2016

Some reset to default buttons not appearing for UMG Appearance. This seems to only affect the Categories like Brush, Style or categories under Style like Normal/Hovered. Individual properties rese ...

Game window renders transparent when launched with -game -log commands on Mac

UE - Platform - Apple - Oct 31, 2016

This is only occurring on Mac and only in OSX 10.12. This is also a regression from 4.13 Right clicking in the dock, Show all windows, and selecting the game window does NOT fix the issue. Runnin ...