When StaticMeshComponent is added to an empty Actor, no HLOD is generated.

UE - World Creation - Worldbuilding Tools - HLOD - Jul 1, 2022

When a Cube of StaticMeshActor is placed, it is generated without any problem. ...

When TSR is enabled, the maximum brightness is clamped to about 16000.

UE - Graphics Features - Jun 7, 2022

You can also check it by enabling real-time rendering in the NewMap.umap of the attached project, and then clicking on "High Resolution Screenshots". (You may need to disable and enable post-process ...

Unable to write custom stencil using Draw Material To Render Target

UE - Rendering Architecture - Materials - May 20, 2022

The attached project was created in 4.27 and is rendered on render target when checked in 4.27. However, this does not reproduce in 5.0 or later. ...

Data Validation Is Not Detecting References Correctly in Third Person Template When Assets Are Migrated

UE - Editor - May 12, 2022

Occurs 5/5 times Data Validation is not detecting soft references correctly in the TPS template.  Regression does occur as tested in //UE4/Release-4.27 @ CL 1831986 EGL Live. ...

Modulate Blend Mode on Deferred Decals does not seem to multiply with background pixels

UE - Rendering Architecture - Materials - May 10, 2022

Modulate Blend Mode on Deferred Decals does not blend multiply with background pixels. Transparency for Deferred Decals also does not seem to match with what occurs in 4.27; Repro Rate: 4/4 Tested ...

All Frames Are Not Fully Deleted From Animation Sequence When Attempting to Create an Aim Offset

UE - Anim - Runtime - May 9, 2022

Occurs 3/3 Times *Regression *does occur: Tested in //UE4/Release-4.27.2 @ CL18319896 and all frames were able to be deleted from the Aim_Space_Hip Animation sequence.  ...

Distance field shadows follow user's movement, cutting in and out.

UE - Platform - XR - May 5, 2022

Some of the shadows appear to get cut off by user's movement though level, popping in and out of the field of vision oddly. GPU dump located in [Link Removed] Issue observed on //UE5/Release 5.0 @ ...

Materials using Landscape Layer Blend are black

UE - Graphics Tools - Terrain - Landscape - May 4, 2022

When applying a Landscape Layer Blend of textures to the Material Base Color, the preview does not update or shows black instead of how the material is supposed to look. When you disconnect the lay ...

Geometry Collection behavior does not change when changed by BP

UE - Simulation - Physics - Destruction - May 2, 2022

Reproduced 6/6 times. This seems to affect all "Set" functions for Geometry Collection Components, such as Setting Object Type from Static to Dynamic, or changing Collision Type. ...