It seems like the animation fbx exporter is broken. The mesh is exported just fine and can be imported in any application without issue. As soon as the animation is exported the mesh becomes broken ...
Multiple mouse samples per frame are causing this to happen. code needs to be moved to tick ...
See [Link Removed]. ...
Comment from user:double clicked on a media player asset that I just cloned 880 /** 881 * Get the current play list. 882 * 883 * @return The play list. 88 ...
When repeatedly loading and unloading sublevels with a NavBoundsVolume, it will cause a crash when using a NavModifierVolume. When the NavMesh is unloaded, it seems that the number of the DirtyLayer ...
Subtractive Geometry Brushes All Show a + In The World Outliner. Works as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4213847 and 4.21 CL# 4221482 This is a regression. ...
Arrays that are passed into a Multicast Event as an input are not available on clients who call the function Regression?: Yes This did not occur in 4.19.2 ...
From https://udn.unrealengine.com/questions/444690/redirecting-ustruct-used-as-member-of-userdefineds.html In 4.20 it was changed so soft object ptrs pointing to classes work correclty with +ClassR ...