Standalone Game does not recognize actor blueprints with "Simulate Physics" active

UE - Simulation - Physics - Apr 16, 2015

If a blueprint has "Simulate Physics" active on a component, it will not render when running standalone game. ...

Skeletal mesh defined in code cannot be set in the editor.

UE - Gameplay - Blueprint - Apr 16, 2015

Defining a skeletal mesh component in code and attaching it to the root component will not allow the component's details to be editable inside the editor. ...

Cannot access Make MaterialSpriteElement Struc

UE - Graphics Features - Apr 16, 2015

You cannot access the Make MaterialSpriteElement Struc since 4.6 when pulling off a Material Billboard Component Set Array Elem setup. In 4.5[Image Removed] In 4.7.5[Image Removed] also reproduce ...

Setting inherited variables in child blueprint crash editor

UE - Gameplay - Blueprint - Apr 15, 2015

PIE without compiling child blueprint (3rdSpiderPawn in example) that is attempting to affect an inherited variable will crash the editor. Additional Information: User has several cast to nodes ca ...

Blackboard keys in hierarchies do not get updated on editor changes to parent BB asset

UE - AI - Apr 15, 2015

Editor-time changes to parent BB asset do not get propagated to derived BB assets. ...

PerceptionSystem crashing on removing a listener as part of DestroyActor call

UE - AI - Apr 14, 2015

User reported a crash in UAISense_Hearing::OnListenerRemovedImpl when perception listener is being removed as a response to DestroyActor call. ...

Transitions broken after deleting a state and hitting undo

OLD - Anim - Apr 14, 2015

In a State Machine, deleting a state and hitting undo causes any transitions that were attached to that state to become broken. They appear as the circular transition node icons, but aren't connect ...

Crash in Persona when adding Notifies

OLD - Anim - Apr 14, 2015

REOPENED NOTES: Crash Reporter: [Link Removed] Test Project: [Link Removed] Open project and press Play: Editor will crash. User reports this being due to sequential animations not being the sam ...

Ignore Base Actor Rotation set to false continues to ignore base actor rotation

UE - Gameplay - Apr 14, 2015

Setting Ignore Base Actor Rotation to false continues to ignore base actor rotation when standing on an object that is spinning. ...

Changing the Root of a reparented Blueprint crashes the editor

UE - Gameplay - Blueprint - Apr 14, 2015

Changing the Root of a reparented Blueprint crashes the editor with no Crash Reporter dialogue. Log from 4.7.5 attached. Reproduced in 4.7.5 binary and Main (//depot/UE4/Promotable-CL-2507843) ...