In the scene outliner, if you add a folder with one visible actor in it, and filter out some of the actors, users are unable to toggle the visibility of the folder anymore, or they are only able to ...
By setting an Atlas Group to a newly created sprite, the editor freezes. This feature is most important, even if this issue can only be reproduced by a minority of users. Repro rate: 5/5 Notes:No ...
This is a regression. Tested in //UE5/Release-5.1 CL23901901 When a geometry collection is destroyed by an On Hit event the editor becomes unresponsive and never recovers. No crash is generated. ...
While we suggest using screenpercentage at 25%, it is visible at higher percentages. Video showing the flickering:https://udn.unrealengine.com/s/contentdocument/0694z00000Qw4jPAAR ...
Licensee reports an issue with MeshDescription indexing when reversing a degenerate triangle. ...
See attached project for a good repro ...
WP handles PIE Editor only properly (doesn't load the actors at all) but the old level streaming system just hides them through the FPrimitiveSceneProxy. So in this instance, the bug is that the Lev ...
Sometimes some of actors are destroyed after the destruction of the solver through the garbage collector. In this case, the app crash in FChaosScene::RemoveActorFromAccelerationStructureImp because ...
In the attached project, when we initially add a control rig track for the actor with multiple skeletal mesh components, we add the control rig for the correct component because FControlRigParameter ...
Node operations cause all of the collapsed nodes to be auto expanded. This is disruptive when working with complex hierarchies because you can't hide irrelevant components. ...