Switching to SM4 when you have LPVs active in a project will crash a project. Also reproduced in Main Promotable-CL-2589716 and 4.8.0 Launcher [Link Removed] ...
In an Anim BP, splitting the transform structs of a Transform (Modify) Bone node causes the node to be come non functional. Transform components must be combined in order for the node to work. EX ...
The 'Draw Material to Render Target' in blueprints renders black when launched in Standalone. This is not the case when using the same blueprint and running PIE. The interesting thing about this is ...
When running project on iOS Devices, IsRunningGame( ) in CoreMisc.h returns false. ...
Seems like although you can set a scale on a MotionController component, the scale of the parent of the motion controller component is ignored. ...
Major performance drop with instanced meshes since PhysX 3.4 upgrade Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) For me, my results were: 4.8 through 4.13 No Collision - ...
When subtracting two date time sets to find the time span between them, the results are inconsistent. The results given give the total number of the unit measured for the time elapsed were as others ...
There is an issue when importing FBX that creates new materials when using the search materials import setting. Instead of being able to use the material that is in the Base Material name, the textu ...
Motion controller inputs get routed to non-vr player when 'Skip Assigning Gamepad to Player 1' is enabled. ...
It appears as though parameters for downstream material layers are reverted to their default values and override states when an upstream material layer is deleted. ...