Some materials are not rendering on iphone 6 series devices. They will render completely black on one device but not others in the same series. Replacing the material with a basic material renders o ...
Geometry in sublevel created with "Load Level Instance" ignores level transform. Other objects, such as Static meshes are affected by the transform. This issue is not a regression. Versions tested: ...
This only occurs in standalone or a packaged game Having a Play Media Player node in a blueprint causes all of that blueprint's functions to become uncallable. Found in 4.11 Preview 5. Reproduced ...
Hair Materials do not react to Light Functions in the same way as other Materials. There is a visual difference between a Directional Light at 1 lux with no Light Function and a Directional Light at ...
CHANGELIST: 4.5.0-2316912 CRASHREPORT: Did not produce an error report CALLSTACK: Did not produce an error report DESCRIPTION: Editor Crashes when placing a widget blueprint from one widget b ...
GameVersion Branch: UE4 Configuration: Main Version: 2242091 CommandLine:qagame -log Label: GUBP Node Shared_LabelPromotable built from changelist 2242091 DESCRIPTION: Debug filter automatically sw ...
This is not a regression. Tested in //UE5/Release-5.2 CL 26001984 The editor crashes when playing in editor on a level that has a break point placed on a ticking draw debug string node that is prec ...
Child blueprints of a blueprint of a native actor class with sparse data can have an incorrectly null SparseClassDataStruct value, and thus fail to initialzie their SparseClassData. This affects edi ...
Within a Level Sequence, it's possible to override the transform (OriginOverrideLocation) of a ShotTrack. This generally works as expected — all nested ShotTracks should inherit and apply the transf ...
Chaos Trailing Events not exposed to Blueprints and only accessible via Niagara Chaos DI. The licensee noticed that the Trailing event is not available to BPs. It's expected that the same data avail ...