Billboards do not get Captured by Scene Capture Cube Correctly

UE - Graphics Features - Sep 14, 2016

When a billboard actor passes across a seam in the scene capture cube's output its orientation changes. You can see this by moving the scene capture cube across the scene while watching the render t ...

Attempting to Change Global Variable to Local Variable in a Function Containing a Timer Causes Compiler Error

UE - Gameplay - Blueprint - Sep 14, 2016

When attempting to replace a global float variable with a local float variable that is connected to a Timer node in a blueprint function, an error will appear after trying to compile. This does not ...

Character movement "Flying" can cause incorrect collision when the character is not moving

UE - Gameplay - Player Movement - Sep 14, 2016

Character movement "Flying" can cause incorrect collision when the character is not moving. If the character is not moving, the character will go through the floor in the example provided ...

meta specifier ArrayClamp does not work with array in struct

UE - Gameplay - Blueprint - Sep 14, 2016

Giving an int32 variable the specific ArrayClamp has no affect when the specified array is defined inside a USTRUCT(). Variable is able to be set to a value outside of specified struct's range. ...

Alembic Geometry Cache has Blurry Artifacts When Being Moved in Viewport

UE - Gameplay - Sep 13, 2016

While moving an Alembic Geometry Cache in the level using the transform widget the asset will begin to blur even when moving it slowly. This seems related to motion blur since setting the amount to ...

AI Character Twitching Severely When Moving To Vector Set on Tick

UE - AI - Sep 13, 2016

When setting a vector key on tick, and using a dynamic Nav Mesh, the AI Character exhibits severe twitching, and even occasionally gets stuck. This does not occur when the Nav Mesh is set to Stati ...

Material Billboards are Incorrectly Reflected

UE - Graphics Features - Sep 12, 2016

When using a billboard material as a component it will reflect incorrectly. This happens with both Screen Space and Planar Reflections. ...

Build Warning when HotReloading - LogUObjectGlobals:Warning: Guid is already used by

UE - Gameplay - Blueprint - Sep 12, 2016

Changing class code causes class instance placed in the viewport to produce the warning message shown below upon hot reload. Also reported that callstack occurs but does not crash the editor. The ...

"Create New Asset" section for selecting an image appears directly under the mouse

UE - Editor - UI Systems - Slate - Sep 12, 2016

The Create New Asset Section for applying an image to a brush is directly under the mouse after clicking on the dropdown. If the user simply clicks (and does not hold down the mouse button) they wil ...

Users can create project with name of "Stack" which causes conflict with existing "Stack.h"

Tools - Sep 12, 2016

Users can create project with existing name of "Slack" which causes conflict with existing Slack.h. Call stack is log file. ...