SceneCaptureComponent2D Anti-Aliasing does NOT work unless Post-Processing hidden show flag is toggled OFF and back ON again. This state persists only during Editor time. Upon restarting the Editor ...
A Crash can occur when setting a skeletal mesh's animation instance to None when it has Update Rate Optimizations enabled. An unverified proposed fix for this is to remove the nullptr check when ...
State Machine events "Left State Event" and "Fully Blended State" not firing when animation is sequence is playing at the moment you enter/leave the state. ...
Specular Doesn't Affect a Material with the Eye Shader If r.IrisNormal is enabled. Found in 4.22 CL# 7053642, 4.23 CL# 8115738, 4.24 CL# 8302014 ...
I tested with some mobile devices and Dithered LOD Transition did not work on Huawei P20 Pro. This problem does not occur with Snapdragon. This problem does not occur with Snapdragon like Pixel 3. ...
When the user attempts to connect delegate pins that don't match, they received a confusing mouse tooltip message that simply reads "Delegate is not compatible with Delegate". Suggested fix: When ...
Using a custom Blend Graph can trigger the ensure Bone.IsRotationNormalized() when source pose is connected to output. ...
When using the Desktop Forward Renderer and Instanced Stereo Rendering, draws static meshes with decal materials applied differently between eyes in VR. Tested on Oculus, probably not specific to O ...
Ray traced Ambient Occlusion is still active even when Ambient Occlusion Intensity is set to 0 in the Post Process Volume. Found in 4.22 CL# 7053642, 4.23 CL# 8115738, 4.24 CL# 8124506 ...
This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...