Blackboard key selector losing set values in BTNode_RunEQSQuery

UE - AI - Apr 17, 2015

Seems that by manipulating blackboard key selector in BTNode_RunEQSQuery one can lose values set, and make BB key selection lose it's filtering (runt eqs should accept only locations and actor here ...

NavMesh generates 90 degrees rotated for custom collisions

UE - AI - Apr 16, 2015

The NavMesh creates breaks at the wrong rotation if the mesh is using collision created from outside of UE4. This is obvious in a lot of the market content with special collision created in maya/3d ...

Cannot Compile GitHub Source Code for UE4 Game on Mac

UE - Platform - Apple - Apr 16, 2015

Dowloaded 4.7.5 release from GitHub and was able to compile the UE4 Editor source code successfully. Then attempted to compile using the "UE4 - Game -Mac" filepath, but received message saying could ...

Importing fbx breaks Content Browser and mouse controls for RU localization

UE - Platform - Linux - Apr 16, 2015

When an FBX asset is imported into the editor on a Linux machine with the ru_RU localization the editor behaves strangely after restarting the project. Content Browser fails to show content and cer ...

Physics are inconsistent between PIE and Standalone

UE - Simulation - Physics - Apr 16, 2015

A user has found that they are seeing differences in how objects are affected by physics in Stand alone as apposed to PIE. While testing the amount of force applied to an object in the different pla ...

HTML5 shows up as black screen in FireFox 32-bit

UE - Platform - Mobile - Apr 16, 2015

Packaged HTML5 games are not running on FireFox 32-bit Version 37.0.1; Some projects will also provide you with a scripting error that appears when you attempt to run the game on 37.0.1 Spoke with ...

Standalone Game does not recognize actor blueprints with "Simulate Physics" active

UE - Simulation - Physics - Apr 16, 2015

If a blueprint has "Simulate Physics" active on a component, it will not render when running standalone game. ...

User would like to see improvements with the high resolution screenshot function with regards to Anti-Aliasing

UE - Graphics Features - Apr 16, 2015

User would like to see improvements with the high resolution screenshot function with regards to Anti-Aliasing. They are saying that they would like higher quality reflections. ...

Output log spams errors if blueprint variable is right clicked

UE - Gameplay - Blueprint - Apr 16, 2015

Errors spam in output log when any variable is right clicked in the blueprint event graph. Update: This seems to occur only in character blueprints. Attempted in Actor BP with no success. ...