From UDN: The reason it crashes is because Child doesn't get garbage collected, which is because it still has the RF_Standalone flag. UEditorEngine::EditorDestroyWorld clears RF_Standalone flag ...
Issue also occurs in 4.25 therefore not a regression. Original issue was submitted by a user 'Fill Data Table from csv string' node does work though The following is a snippet of the error output ...
Selected Option is part of a Switch Actor property. When attempted to add the property in variant manager, the property named selected option doesn't show up in variant manager properties. Reported ...
There is an arrow with a menu that opens when clicked. That menu binds member functions to the widget. The widget is being deleted when the user clicks on the action in the menu, before the action i ...
The display position of the text in DrawDebugString is affected by the scale of the display. Should refer to the Project() of DebugCanvas (not Canvas). - Suggest Code void AHUD::DrawDebugTextL ...
Creating a new C++ project with build tools installed for Visual Studio opens a command prompt to path C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools> instead of visual studio. Selec ...
UE4Editor crashes when we eject from a Play In Editor session while starting a multiplayer session. ...
Inline color picker doesn't end it's transaction. Looks to be a regression from: https://jira.it.epicgames.net/browse/UE-84386 ...
Changes to local project settings (Project/Saved) are not propagated to the default ini file upon using "Set As Default" if that file is currently checked-in/read-only. ...