Data validation fails after renaming a Blueprint Actor while the Game Features Plugin is enabled

UE - Editor - Jan 31, 2023

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Data validation fails after renaming a Blueprint Actor while the Game Features Plugin is enabled. ...

Editor crashes when actors using child actor component are loaded while Static mesh actor filter is enabled in the outliner

UE - Editor - Dec 5, 2022

Reproduced 3/3 times. Unclear whether this is a regression as filter GUI is new in 5.1 for Outliner. ...

EditConditionHides on Member of struct, that is in Array, causes Assertion Failed when clearing Array in Data Table

UE - Editor - Nov 23, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Changing a Mesh's Build Scale doesn't update the Mesh's Bounding

UE - Editor - Sep 8, 2022

This is a regression tested in //UE4/Release-4.27 CL18319896 Changing a Mesh's Build Scale doesn't update the Mesh's Bounding to the same scale. ...

Missing RowStruct when opening a DataTable made with custom RowStruct

UE - Editor - May 13, 2022

For some reason a datatable created in the editor, using a row struct built in c++, is corrupted after re-opening editor. Its row struct property is set to none. This is a regression. ...

Data Validation Is Not Detecting References Correctly in Third Person Template When Assets Are Migrated

UE - Editor - May 12, 2022

Occurs 5/5 times Data Validation is not detecting soft references correctly in the TPS template.  Regression does occur as tested in //UE4/Release-4.27 @ CL 1831986 EGL Live. ...

DefaultEngine.ini restored after deleting does not match the originally generated DefautlEngine.ini

UE - Editor - Mar 14, 2022

Regenerated DefaultEngine.ini should regenerate with D3D12 RHI not D3D11 RHI which would match the original generation of the file. 4.27 is  generated with D3D11 and regenerated with D3D12.  ...

DefaultBackBufferPixelFormat 3 washes out slate + scene

UE - Editor - Feb 16, 2022

Typical view when setting is 4:[Link Removed] Problematic view when setting is 3:[Link Removed] ...

GetStaticMeshViewport() is called without checking if it returns a valid viewport causing the Editor to crash

UE - Editor - Dec 9, 2021

This is not a regression. Tested in: //UE4/Release-4.27 CL18319896 Binary //UE5/Release-5.0-EarlyAccess CL16682836 Binary //UE5/Release-5.0 CL18407655 Personal P4 When opening a static mesh without ...