inherited gameplay tags no longer work

UE - Gameplay - Jul 3, 2020

Added and Removed tags are cleared in inherited gameplay tag containers. This came from the following UDN: https://udn.unrealengine.com/questions/587982/ue-master-tags-in-finheritedtagcontainer-do-n ...

Moving actor to another level breaks soft object reference

UE - Gameplay - Jun 9, 2020

REGRESSION: In 4.24, there was a fixup process that would allow the soft reference to remain valid. This seems to be missing in 4.25 Moving an actor to another sublevel immediately breaks soft ref ...

Static mesh components are invisible when added a trigger actor

UE - Gameplay - May 7, 2020

Static mesh components spawned and added to a trigger actor results in them being invisible. This does not occur if the user uses an actor with a collision component. ...

Loading a blueprint that uses the GetOptions meta data causes an ensure

UE - Gameplay - May 6, 2020

Loading a blueprint that uses the GetOptions meta data causes an ensure ...

UGameplayAbility::ConfirmTaskByInstanceName() has incorrect code comment

UE - Gameplay - Apr 22, 2020

UGameplayAbility::ConfirmTaskByInstanceName() has an incorrect code comment that was copied and pasted from UGameplayAbility::CancelAbility(). The comment for UGameplayAbility::ConfirmTaskByInstance ...

AbilitySystem.Debug.NextCategory incorrectly has same description as AbilitySystem.Debug.PrevTarget

UE - Gameplay - Apr 13, 2020

The console command AbilitySystem.Debug.NextCategory incorrectly has the same description as AbilitySystem.Debug.PrevTarget instead of its own accurate description. ...

Assert Crash when Attempting to rename Vector variable with open split pins

UE - Gameplay - Mar 25, 2020

Assert Crash when Attempting to rename Vector variable with open split pins  ...

Compiling blueprints with a reroute node attached to a class variable to a "Spawn for gameplay task" causes the pin to "instigator" to disconnect

UE - Gameplay - Mar 20, 2020

Creating a reroute node between a class variable and a "Spawn actor for gameplay task's" class pin will cause the variable attached to the instigator pin to disconnect. ...

Soft Object References set directly on parameters are not correctly referenced

UE - Gameplay - Mar 19, 2020

REGRESSION: This regressed between 4.23 and 4.24 Assets set directly in a soft object reference pin on a blueprint function are not correctly referenced. ...

Investigate/Fix incremental component unregister

UE - Gameplay - Mar 11, 2020

Streaming a level back in before it finishes streaming out behaves undesirably. When a level is streamed out the actors/components in the level are incrementally unregistered over multiple frames. ...