The editor crashes with an Access Violation if a node that was copied and pasted from the Blueprint Diff tools is removed via an undo. Regression?: No This issue also occurred in 4.16 Branches tes ...
Not a regression as it occurs in Release-4.17 ...
This is a trending crash coming out of the 4.17 release. Users have not provided descriptions of their actions when the crash occurred. Source Context 658 switch (Status) 659 { ...
Go To Definition fails for Set and Map Utility nodes (does not seem to affect Arrays). A warning similar to the following appears in the output log:LogSelectionDetails: Warning: NavigateToFunctionS ...
Opening a blueprint that has an input event in it cause the blueprint to become dirtied and require compiling. Regression?: Yes This did not occur in 4.16.3-3561208+++UE4+Release-4.16 Versions tes ...
I traced through the callstack and it looks like the problem is as follows:in order for the BP function to compile, its enum parameter must be uint8, because that is the only type supported by BP fu ...
Wildcard Macro pins will not correctly connect to the Object input pin on a Cast To node, though it will connect to the Exec pin. ...
In the blueprint editor, the Debug Filter UI does not updated immediately when the user selects other actor instances in the level. This can result in the wrong instance being listed as "(Selected) ...
When the user removes the only linked pin on a Make Array or Make Set node, the remaining pins do not return back to being Wildcard pins, unless the user refreshes the node. ...
This is a common crash affecting users in 4.16 and has been occurring since at least 4.14 affecting more than 300 unique users. User Descriptionsi made a macro called IsolateYaw and set the input t ...