The Delay node cannot be added to the StandardMacros bp in the Engine folder

UE - Gameplay - Blueprint - Jan 19, 2015

The Delay node cannot be added to the StandardMacros bp in the Engine folder. However, the Delay node can be added to a new Macro Library bp and any Macro in an actor class blueprint. ...

Text blocks are playing "Simon says" All texts blocks become the same text block.

UE - Editor - UI Systems - Jan 19, 2015

After clicking on the little down arrow for localization dragging any of the textblock widgets (that are not set to the default text) will result in all of the text blocks (that are not set to the d ...

Mouse position no longer updates after clicking and holding on a button

UE - Editor - UI Systems - Jan 19, 2015

If the user clicks a button and does not release the mouse button, the mouse position will no longer update until the user releases the mouse button that is being held down. This could cause issues ...

Toggling a Spline component from an open/closed loop through bp's isn't reflected

Tools - Jan 19, 2015

Toggling a Spline component from an open/closed loop through bp's isn't reflected ...

UBT reporting VS2012 as an unsupported compiler even when UAT was passed -NoCompile

UE - Foundation - Core - Jan 19, 2015

The editor will pass UAT the -NoCompile flag when building a Blueprint only project, however UBT has been changed to throw an exception if it detects VS2012 as the only available compiler (UEBuildWi ...

Content in the BP Templates folders is located in a subfolder with the name of the template along with empty folders

Docs - Samples - Jan 16, 2015

Content in the Blueprint Templates folders for 4.7 templates (by default: C:\Program Files\Unreal Engine\4.7\Templates) is located in a subfolder with the name of the template. The rest of the folde ...

Collapsed Nodes do not have execution pins highlight during use

UE - Gameplay - Blueprint - Jan 16, 2015

When nodes are collapsed in editor, the execution pins to the nodes do not light up to show their use. ...

Selecting vertices from multiple bsp brushes move in relative space and cannot be changed to world space

UE - LD & Modeling - Modeling Tools - BSP - Jan 16, 2015

BSP brushes only move in relative space instead of world space if the user has selected vertices from more than one bsp brush. User cannot change translation to worldspace instead of local space. ...

sRGB setting results in difference in Sprite Look compared to Texture Editor

UE - Graphics Features - Jan 16, 2015

User is reporting an issue with the preview of a Sprite and its rendering in game differing from the Texture Editor based on sRGB setting. With sRGB = True: [Link Removed] With sRGB = False: [Li ...

Splitscreen causes a crash when a 3D widget is added to the level

UE - Editor - UI Systems - Jan 16, 2015

If there is a 3D widget in the level when a player is added via split screen, the editor will crash. ...